Is the process of learning through experience, and is more specifically defined as “learning through reflection on doing”. Experiential Learning is hands-on, where participants must apply their knowledge and conceptual understanding to real world problems or situations where the instructor directs and facilitates this process.
The combination of Low and High Rope Elements enable participants to grow at both the team and individual levels by exploring leadership and communication concepts, problem-solving, and coaching.
The Low Ropes Elements focuses on collaboration; the challenges call upon every member of the team to participate, and they present unending opportunities for self-discovery and team growth.
The High Course Elements emphasizes risk-taking, trust, and coaching. The challenges enable participants to expand their comfort zones—sometimes dramatically—and recognize fears that may block personal achievement. Each moment is rich with discoveries, whether a person is climbing, encouraging a team mate or “on belay.”
Each will have predetermined, underlying objectives and goals. This creates a focus for the program and a deliberate set of expected outcomes. These outcomes will be set forth by the group or individuals sponsoring the group and injected by the guides leading the group through the obstacle course.